![]() Zenject is a lightweight highly performant dependency injection framework built specifically to target Unity 3D (however it can be used outside of Unity as well). Note that if you are looking for the older documentation for Zenject you can find that here: Zenject 3.x, Zenject 4.x and Zenject 5.x I keep getting errors complaining about circular reference! How to address this?.What games/applications/libraries are using Zenject?.Are there any more sample projects to look at?.How do I use Unity style Coroutines in normal C# classes?.Does this work on AOT platforms such as iOS and WebGL?.Is there a way to integrate with the upcoming Unity ECS?. ![]() Isn't this overkill? I mean, is using statically accessible singletons really that bad?.Creating Unity EditorWindow's with Zenject.Just-In-Time Resolving Using LazyInject.Writing Automated Unit Tests / Integration Tests.Factories: Creating Objects Dynamically.Using Zenject Outside Unity Or For DLLs.General Guidelines / Recommendations / Gotchas / Tips and Tricks.Using the Unity Inspector To Configure Settings.BindInterfacesTo and BindInterfacesAndSelfTo.
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